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I like the mystic atmosphere and the basic concept of transporting and sorting lights, but because of the following reasons, it was pretty hard to play for me actually:

  • This "god"-voice fits to the style, but as non-native english speaker it was extremely hard to understand what to do, to be honest. After 10 minutes running around pretty clueless (and starting the game a few times to hear it again) I just watched your trailer to understand, what to do^^ . I think it would be good to have some additional little written text or visual hints or so what to do. 
  • Also was not very obvious at the beginning, that i can teleport, just found it out by accident, maybe that could be somehow introduced or so.
  • I played on Quest 2. Unfortunately the rays coming out from the controller were different for my left and right eye, so had to close one eye to reliably be able to select something.
  • The bottle snaps  very strangely rotated to my hand when i grab it. Could not find out why, seems to make no difference how i grab it.
  • After the 2nd speech (that i unfortunately again did not really understood, tried it now a few times) i somehow stuck now. Trying to crash these big glasses, and hammered on all of them with both hands douzen times (like you seem to do in the video too?), but nothing seems to happen, not sure why

Hope that sounds not too bad now, just mean it as "positive" feedback to improve on your next game/s or if you continue with it :-)
Because all in all i like the idea, atmoshphere, sound and this mystical style, but would wish you continue with it and focus a bit more on the UX, then could become really cool.

(+1)

Thank you for this great feedback! I think adding more visual cues or text is a good idea.

I think the part you were stuck on was when the lights were changing color. You have to make sure you collect the right color (red) to fill up the third red container.

Thanks for testing!