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Enjoyment: I enjoyed the game overall, and I thought the theme of delivery being special was superbly thought up and executed. The briefcase to be delivered had some neat mechanics, and I liked that it could be used as a shield and as an offensive item. I also enjoyed the feeling of hanging from the helicopter and holding the briefcase in hand.

Concept: The concept of the game is very interesting. Hanging from the helicopter felt heroic and then holding the suitcase in hand really felt like I was in some spy movie. so it was a new and exciting experience.

Presentation: I also enjoyed the attention to detail in the game menu. This game menu was an interesting place to be. It had so much to look at, the attention to detail was a visual treat. Throwing the suitcase to interact with the menu buttons introduced the mechanics already so that was a nice touch of game design! Upon game over or in the Retry menu, The helicopter starting up when hit the Retry button is a great touch.

Use of Theme: The game uses the theme of delivery being special was superbly thought up and executed. The briefcase to be delivered had some neat mechanics. Using it as a shield and as an offensive item is a NEAT idea! It adds a strategic element to the game.

Overall, I enjoyed the game. It was a fun and unique experience. However, I had a few minor issues with the throwing mechanics.

Technical Notes:

However, I had a few issues with the throwing mechanics. I am using a Quest 1, and I found it difficult to throw the briefcase accurately.

Thanks for taking the time to give me such great feedback! I'm glad you liked the concept and look of the game :)

Throwing the briefcase accurately definitely takes some practice, so I'll try to add some sort of aim assist to make the game a bit easier.

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You can also think of adding aim mechanic of STAR WARS Bounty hunter game’s Dart mini game mechanic.

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Interesting idea! I'll have to look into that.