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Hi there.

I'm having trouble wrapping my head around the first issue involving the use of the escape key. When I was testing this a couple months ago, I noticed there were some issues when using multiple custom screens at once, e.g. MC's dorm computer AND the new event menu on a different layer. That should be fixed, and a quick test I just ran on my copy seems to back that up. Do you notice the same issue when right clicking with a mouse?

As for the relationship menu vs event menu, that's simply a compromise I made with the roll out of the new UI. The new event menu and original relationship menu don't get along, so I hid the event menu any time you're on the relationships tab. Bringing it back is as easy as navigating to any of the other tabs.

I'm not a ren'py expert, so if you or anyone else has an idea for how to get around that issue I'm all ears. Spent a solid couple weeks of trial and error, browsing forums, no dice.

(1 edit)

I'm not exactly sure what happened but my latest save seems already fine with it. There's no more weird stuff happening except if I load that save again from the previous update.

Saving on the new version seems to fixed things. As for the Event Menu, I simply clicked Return on the menu to back out of pause and to make the button come back. Seems inconvenient though I can deal with it just fine, but hoping this could get fixed for the future updates.

Edit:

No scratch that weird pause bug seem to occur whenever the Event Menu button is present, but just as I said from the strikethrough text above its just something to do with Relationship menu. I just need to make the Event Menu disappear (by not clicking Return while inside the Relationship Menu) and play the game as normal and only clicking Return when I need to look at the list.


Again, inconvenient and cumbersome but I can deal with it. Hoping this gets fixed for the next update though.

Yeah, when I was building the new UI I knew there would be an adjustment period. For folks who have been around for a few updates it's a change in routine, and change takes time to adapt to. Unfortunately, unless someone else has a workaround they can share, or someone with experience in ren'py would like me to explain the code behind the scenes, I'm probably not going to sink anymore time into that issue. It's inconvenient, sure, but I'll take a little ding on function for a much better looking UI overall. In my opinion, those are diminishing returns for the type of time investment required to come to some sort of solution.

 It sounds like you've found a workaround for your particular issue, so that's good. And if more users have similar issues, I welcome them to describe them here. Who knows, maybe that will trigger some kind of aha moment.