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(+1)

Yeah bugs in code. I'll check the omens I have a guess what that might be.  Blocking is kind of complicated, as I basically store a list of entities blocking the door and remove them from the list when that entity is satisfied. Unfortunately, there are weird cases where an event can make you move to a different room, but the doors are still blocked because the original room had a block that wasn't satisfied, which now you can't complete. unblocking everything if a player is forced to move would probably do the trick.

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