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(2 edits) (+1)

Consider the below an Errors Log. Let me know if you'd rather not receive one (regarding bugs and suggestions).


I really like the aesthetic of the game's architecture. Was not expecting the quality nor style.

I found myself forgetting this was a horny game after meeting Emma and Dakaria. Well done.


Bugs:

The eye-patched Stranger we meet has their name changed to Emma prematurely during this line: "Yes, let me guide you."

The line "Yes, I have one where I'm running through an endless maze." is spoken by the MC, but seems like it was supposed to be spoken by Dakaria.

The MC's line "I think it all depends on the person he's with and" should say "person I'm with".

The Thinking line "She looked into her eyes" probably should be "into my eyes".

The Thinking line "Dakaria's body stirred as he was penetrated" should be "as she was".


Suggestions:

Keep the animations. They're so livening. Maybe disable the loop during certain ones, though (e.g.: Emma's wave goodbye).


edit: Were any of the new (v0.2) characters supposed to appear during my playthrough? o.O I thought of Emma, searched for Emma, and talked to Dakaria. The game ended after fun in the tent, just like in v1.0. 😐

(+1)

The next update will actually be a complete visual rework of the game. It won't be almost entirely animated anymore, but the image quality is much higher than before.

Emma and Dakaria are among the characters that will have more development throughout the game. So I guess that's good news for you! :D

(Thanks for pointing out the errors, I'll go fix them right away)

Regarding the animations, I decided to remove them in the visual rework because my computer simply couldn't handle such demanding requirements. It's possible that animations will return in the future when I can afford a better computer, but for now, I believe the visual quality is worth the sacrifice.

And no, none of the new characters appear in Dakaria's route. However, in the next update, there will be two new routes for Emma, so again, good news for you! :D

Thank you for this message, I really appreciate these kinds of messages. I would greatly appreciate any advice or recommendations you have to help me improve my game.

(+1)

Sweet.
Sad that they'll be less animations, but glad that the image quality will be much higher.

🙌🏿

Maybe mention the possibility of more animations if you can afford a better computer? 👀

Oh~, so to initiate a conversation with a character is to lock ourselves into their route and miss out on most others? Is there a limit to how many routes we can find ourselves in? How about love interests we can maintain a relationship with?

Suggestion: Lean more towards giving readers enough information to come to the conclusions the MC thinks to himself about other people. MC's (Thinking) conclusions and observations about Dakaria felt way~ too on the nose for my taste.

(+1)

When I have a better computer (which is what I have planned), I could leave the computer processing the animation while I use the other one to write the story. With that, I could animate the entire game just the way I want... But I think there's still a long way to go for that.

Still, the idea is for my games to be 100% animated and maintain the best possible quality in all aspects.

Regarding the routes, they are all independent and different from each other. No path will lead you to the same response or the same place (just like real life). My idea is for all the characters to connect at some point... But I think it will take me a long time to achieve something like what I have planned. For now, the routes allow you to be alone with that particular character, unfortunately.

I'll take that advice. The truth is, I'm not entirely satisfied with how I wrote Dakaria's route. I might change some details in the future.

Sweet.
Of the very few horny adult visual novels I've played, yours will stand out quite a bit for its animations and art.
If it's a noticeable improvement or enhancement, I'm all for changing details. I guess just be careful going past the inevitable point of "worth the effort".