Hi, tried your game and it has a lot of potential, not a lot of this kind of games are actually available.
I will indulge myself in the so called "advising" (i know this could be a lot of work, so i know it can be tiring having people giving "advices" like their opinion should be listen to ^^'...) Anyway :
First, is rotation of camera technically complicated to implement ?
If not this is a function that would ease a lot of issue when trying to grab a slave, or place cells.
Second, is rotation of the cells when you built them difficult to implement ?
If not, it could be a real game changer to better organise the lair/brothel.
Third, Is it complicated to add a "dirt" gauge to see when to take the slaves to the shower ?
Actually there is no way of knowing when illnesses can occur or how to prevent them efficiently, and no way to heal slaves that are ill.
The shower room has no special animation so it's hard to say if it actually does something.
To go with the management side of the game, illnesses have a lot of possibility to be threatening and add depth in the game.
For exemple having healer goblin or slaves and a special cell to quarantine ill slaves and treat them, the possibility of illness spreading from slaves to slaves.
Rare disease that can harm goblin or certain type of them.
Disease that poison food and so on.
Forth, Glory Hole pretty much act as a breeding room for goblins, Would it be technically complicated to add a first smaller glory hole for blow jobs? That would give more meaning to the breeding room at an early stage and add some progression into gathering material to build.
Thinking about it it would require new animation then ... (maybe it's a lot of work ^^')
Fifth, quests seems rather few in numbers, is it technically complicated to have more than one quest at a time?
Having to take all of them into consideration would add depth in the management side of the game.
Some exemples of quests :
-Need x number of [type] of goblin (already implemented)
-Need x milk or food (seems already there)
-Need x number of [type] slaves
And if it's not to complicated, maybe have some mines on the map to create a special room to gather ores with mâles slaves, that can be added to the quest list.
with those ores having weapon production, with a smithy that are operated by slaves? (goblin should be only warriors)
If it's not too technical, add food production room like wheat fields to maximise use of mâles slaves and even vary the production with spécial traits?
A training room for goblins to give them level and add that criteria to quests?
Maybe expend the butchery to have ingredients from slaves depending on their race and having a magic workshop to create potions or spells using theses ingredients to add to quests?
Sixth, Is it technically difficult to implement a fonction that will make slaves whom are in the growth room take a baby there automatically ?
This could ease the burden of having to do it manually to make sure that every goblins that are in the room are taken care of so the can have the chance to evolve.
Seventh, maybe adding some refund on materials when you destroy a cell?
And finally, I know it is a porn game, but the story line could be more complex and add a "main story" like :
"the virgin goblin ascend to be the manager of a whole new tribe of goblins that he produced with the brothel, overthrow the different warlords that bullied him and finally replace the actual lord then get to finally have sex and lead the goblin tribe toward new goals.
If you want, i can work on a storyline and send it to you for free ( it is fun to think about this kind of plots ^^)
That's about half of what i think but it's already a huuuuge comment so i got to stop here or nobody will read ^^'
Many thanks for your work and keep the good work ;)