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(1 edit)

(playtested alone with 2 controllers unfortunately, didn't have another player around)

Rather simple couch game, but can be enough to entertain a few people for an evening. Well aware of the complications of a 48h game jam, here are a few points in case you plan to upgrade the game :

The inability to drop a weapon (or at least, I didn't find how to) makes the game a real "all-in" gamble at the very beginning as some weapons seem much stronger than others. Possible fixes (implying a weapon respawn system is implemented) :

  • The last weapon collected replaces your current one (even by accident)
  • Ammo system (you drop your weapon when you run out of ammo)
  • Implement a dropping mechanic (might require to add an extra button)

The camera angle is weird especially near the borders of the map. I feel like it's rotating too much instead of translating along the playable axis.

Some UI would be welcome. At least a very simplistic life bar.

As you used animals, I feel like you completely missed the opportunity of implementing different stats (HP, jump height, move speed, mass/knockback...).

You implemented destructible obstacles, but they seem really underused (even if they kind of feel more interesting than domes). As domes are related to the theme of the game jam, it would've been great to make destructible domes and/or domes that dynamically vary in size or even position (and then simply get rid of the current destructible obstacles).

Still a pretty good result for a game jam !