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(1 edit)

Oh cool, I'll play your games :D

Some suggestions I have are:

  • The inventory system is hard to notice when I played the game. maybe make the slots stand out a little.
  • When interacting with a character I didn't know I could give them stuff from the inventory. Maybe making the slots more visible during the interaction would communicate that you can interact like that better?
  • No boundaries on the edges. Maybe put something there to keep the player from jumping. Or maybe have the player teleport back to the ground when they jump off.
  • Maybe have some levels introduce the mechanics gradually instead of having a big screen of text.
  • In the later levels, the gameplay becomes mostly giving NPCs stuff and using the hourWatch. Maybe an obstacle or parkour path would be fun.