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(+1)

Thanks, I'm glad you liked it.
Regarding the visuals, I noticed that Renpy had a strange method of adding saturation to the renders, which resulted in images appearing more reddish. I fixed this issue and made several overall improvements, such as enhancing skin shaders, textures, and so on.
I also decided to create a more natural and darker atmosphere, which aligns with my initial vision for the game.
As for the new uniforms, I have gained the knowledge to create my own assets, allowing me to depict the uniform in a more original and traditional way. Additionally, I now have the flexibility to modify it if needed, which was challenging with the previous uniform. Not to mention, the previous uniform lacked movement flexibility and required adjusting the characters' physique to make it look good.