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Nice, but the rendering is very noisy, and I can see clearly LOD for the grass. I would prefer less detailed rendering, and a more stable image

Also, a bug in physics: I got stuck between two "layers" of rock

(+1)

Thank you for the feedback! The noise is less prominent at higher resolutions or when using higher quality upscaling modes. Additionally, the noise is caused by Lumen GI, especially at its lowest setting. I have been working hard to address this and will continue to improve it in the upcoming update. However, achieving a stable image while maintaining detail is challenging, and it's likely that future versions of Unreal will continue to improve this issue.

Regarding the grass LOD, you couldn't see it because every grass mesh is Nanite-enabled unless you manually disabled it in the settings.

Ah, the frustration of collision issues in games... You can't even imagine. I've had my fair share of nightmares about it at some point.