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This one had me totally engaged for a bit! I wish saving was possible, because it's easy to do something wrong in the game's current state and either die or not be able to progress. Dragging items from the inventory where they're not supposed to be used causes them to disappear forever unless they're being moved around on the screen they were collected. 

Still, the actual exploration and sense of progression when I DID figure out the next step felt rewarding.  Figuring out the dog wants the bone, deciphering the message on the statue, getting the weapon. Harkening back to the earlier King's Quests is something I wish more games did. Cool stuff.