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(+1)

Oh another LBM game! :)

Nice arcade feeling to this one. Very complete and impressive as I've come to expect from a LBM game :D I had some trouble with accidentaly clicking the portals. I don't know why really, maybe I wanted to jump with W or something... Died a few times to that. The "three lives then start from beginning" is maybe best left to the 80s era. With that being said, awesome game, very impressive. Hope to see more of your games in future GWJs!

Thanks for playing, I appreciate the kind words! That's a good point on using the up/w key to enter portals, I know with a lot of platformers it's like 50/50 that they let you jump with the up key. With that in mind it would have probably made sense to enter the portals with down/s since that's less likely to be accidentally pressed (Or just let the player remap their controls). 

I think with games that are really arcade-ey it can still make sense to give the player limited lives, but I totally see where you're coming from. Maybe a good solution would have been to just let the player continue anyway when they run out of lives with a reduced score. That way they can at least see all of the content.  Or maybe just only have limited lives on the harder difficulties, not sure.

And thanks again! My plan in January was to participate in all 12 GWJs this year. So far I have no plans of straying from that, so see you next month!

Oh, yes you already had the difficulties, sounds like a good idea to have ez mode for people like me :)

But with easiest mode it was very beatable, without dying. So I guess it really is not a problem!

Interesting with the highscore, did you push score to your own server? Would have been fun if itch could provide a tiny bit of storage for that kind of stuff! 

One more thing I came to think of. It would have been nice with some sort of hurt animation or effect on the boss. First time I was not sure if I killed the boss or the other way around!

Really cool game, once again.

(+1)

I'm glad you got use out of the lower difficulty! I've been trying to focus on adding in stuff like that for jam games. I know people are potentially playing a bunch of games in a row, so I want to try and make sure as many people as possible can see the majority of the game's content without too much resistance.

Oh man, you really overestimate me lol. The high-scores are saved in a config file locally, the default scores you see when you start the game are ones that I hard-coded in. I'm not 100% where Godot/Itch end up placing that stuff, if I had to guess it's somewhere in your browser's cache- but it's the same way I'm keeping track of the volume settings. It definitely would be cool if Itch let you store stuff on their server somewhere, but I totally understand why they wouldn't want to implement that lol (Although then again, they're already allocating space to host the games themselves aren't they?).

That's a good point, the boss should probably actually react in some way when you banish them, especially since I'm asking the player to touch something that, up until that point, would have killed them lol. I think I even started drawing an animation for it towards the beginning of the jam...

Thanks again for playing, I really appreciate the feedback and ideas!