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(+3)

I felt that beyond the art, there really wasn't a lot to this game. Aside from the setting of the game being built seemingly completely on ignorant colonialist stereotypes, the game's quality suffered heavily from the writing. The characters have the personalities of a bunch of chewed-up rice crackers. 

For example, you know the male slave (I don't even remember his name; that's how little of an impact was made on me) is smart because the writers *outright say* he's smart. And because he knows what a trout is, I guess, but...what?? And the slaves are so bizarrely okay with being slaves. You don't get to see any emotional development beyond what is heavy-handedly narrated at you. No coping with being *owned,* no tangible shared moments between the characters, nothing. All there is is the characters saying things like "I've never felt so close to someone before," with no buildup or anything. The attachment the characters claim to feel to each other is completely unearned. It was infuriating to slog through what felt like the same 3 lines of dialogue for hours to get the various endings. I think the people at Cyanide Tea have potential, especially in the visual/design area, but I would not recommend this one.