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Hey! Thanks again for playing <3

Yes, getting stuck is "not that hard" - just position driver side next to a wall, fence or rocks, and you will experience weird stuff going on. For a simple fix, I could add an "unstuck" button that would teleport you to an open area. Might also make a bucket respawn if needed - it is a physics object so it's possible to yeet it into oblivion, making game impossible to finish.

For the bucket appearing at one location - it's literally random. There are only three possible locations (consider that a spoiler xD), so having it show up at one multiple times is not out of ordinary. To the contrary - if you played like 5 or 10 times, you could get it spawn at the same location each time, same as you can get a single side 10 times in a row on a coin flip. You'd have to play 100 or 1000 times to get the "statistics of randomness" show up.

I appreciate the reports, but know that I'm not going to fix every single bug because I didn't make this game easy to fix in the first place - it's just not that type of a project. But definitely want to make it not be a chore or a rage game, so major ones will get fixed. The rest I will use as a caution when making games in a future :)

Hey, I finished the game. I didn't see any other bugs actually. But the game's has some things that personally I would change.

 The bucket spawns are unbalanced, the on in the the diner is very hard to get (spawned here twice), while the others are easy to get (well I guess, the only other spawn I got is next to the ruined caravan).

When you were in live you said you wanted the player to explore the map before actually going to sleep. I tried to do so, but it's too dark without a flashlight. Since the vendingo arrives when you take a flashlight, you don't have the time to explore. So what I would do is connect F key to equipping a flashlight. The moment the vendingo arrives is when you get in the reception after sleeping, it was like that in the older versions so I know you can do it.

You said that you will only update the game to fix major bugs, but balance and game design are also part of game making, so use this information as warnings and play-tests information.