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(+4)

I really enjoyed this first draft. The only issues I encountered is the lack of explanation for some things, which makes sense given the early release. 

These would by suggestions for things to possibly add:

- indication for when thinking skill is maxed as of this version

- info on sigil upgrades being permanent, otherwise their price makes them seem rather pointless so people might not try them at all

- 5-10% passive effects of inactive sigils that have been unlocked in previous lifes. A more complicated version would be to only have this effect for the sigil chosen in the last life to encourage switching playstiles between rebirths.

- the game gets rather slow once you reach the later stages. A feature to increase game speed could be helpful (for example a skill, beverage or class upgrade).