When you realise what to do, the game is not bad; however, in the moments before... I wasn't able to do much :(
I understand the idea of an obscure game that has to be discovered and opened as you go, but that's quite risky from the user's perspective: it could easily become frustrating and boring having no feedback from the system. Also, there's the accessibility argument: I had a real hard time even to read the page description, which is written with gray text on gray background, and in the game I could barely see anything - and the control obfuscation didn't help ^^" That's a pity, because I can see that you implemented a lot of mechanics and the core gameplay is solid: having to balance between three resources while moving on the map is intriguing, and could work perfectly even in the light with some adjustments!
Don't be afraid to make your game easier for everyone, and congrats for your submission :)