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Hi! The game makes use of optional image captions for the in-game illustrations, which can be used alongside the built-in text-to-speech (enabled by pressing V on the keyboard). Along with the toggle in the settings menu, the player is given the option to enable image captions on first startup and the game is fully playable with the keyboard. For the most part, the game is playable with a controller (although the controls can't be natively remapped), but the text-to-speech function itself cannot be activated on a controller without using a third-party tool to remap a button to V.

That said, I'd also like to point out that while text-to-speech is available in both downloadable builds of the game as it's built into the engine I used, the image captions themselves are only in the 1.1 version.

Thanks for reaching out! 😄 I'll add the information on how to enable text-to-speech to the game page; it's a native Ren'Py feature, but it slipped my mind that most people aren't familiar with all of that engine's commands/keyboard shortcuts.

Thanks for the response and sorry it took me so long to reply.
All recent renpy games do have TTS and the provision for alt text built in, but keyboard nav, actually adding alt text, not using visual only puzzles, text alternatives for vital visual indicators ETC, that's all up to the dev. So that's why it's nice to know in the description what you've done specifically. :)
Seems like your kicking ass at the blind accessibility based on what you've said though, so thank you very much!