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So, firstly, you can just hit the boss, use your infinite jump to go where he can't hit you, and when his invincibility wears off, rinse and repeat. Maybe consider giving him a ranged attack? 

Second, the game is very easy. Too easy, in fact. I didn't buy a single thing with the money, granted it only died twice, once with 20 gold, and the second with 30 (I didn't find it worth my time to buy the 30 gold upgrades), so even without any upgrades, the game was still a walk in the park.

Maybe give more of an incentive to use the gold, or make the game harder? Most enemies if I didn't want to fight, I could just jump over and get the powerup, and leave (I did go back for them because I'm a completionist).

Thanks for the feedback!

Yeah, right now the game is very easy, especially the boss. For the goals of the class, we wanted to tune the balance so anybody of any skill level could reach the end in like, 10 minutes. Now that the class is over, and more skilled players are playing, I think it makes sense to make the game a bit harder.

Later tonight (hopefully) I'm going to write a quick dev log update pretty much going over my plans for the future, but the tldr is I plan on making it a bit harder and more engaging for players (especially adding a bit more difficulty to the boss lol).

Again, I really appreciate the critique, you gave a lot of actionable/insightful feedback on improvements and that's super great to hear!