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Hello,

Thank you for the feedback and support!

When you first hear that whispering sound and get attacked, it means two things.

1. You are too slow to switch cameras, you stand still at one camera, or you switch back and forth between the same 1-2 cameras.  If you stay on the same 1-2 cameras for too long (around 50-60 seconds), you get noticed by entities. For gameplay aspect,  this also  prevents cheating.

2. If you switch cameras regulary but again you get attacked, it means there are too many active unremoved anomalies. There are more than 3 anomalies in different cameras but you don't see it. You need to look more carefully.  In easy and normal mode you hear whispering sound and " Too many active anomalies" message just before the attack. But in hard mode, you don't get warned before the attack.

I hope this explanation helps.

Hakan

Ahhh so in Hard mode we don't actually get notified about that and therefore are more likely to get attacked by it if we're not too wary of the Anomalies, the continuous quick checking then rotating of the camera is actually the strat then, that's good to know, thanks a lot for the info!

Oh also there are two things that I would like to report with the mobile version, I'm on android and occasionally when I'm switching cameras before it shows me the new camera it will instead for a second show me a previous screen that I had gone through which messes me up for a moment quite a bit because that quick glimpse will confuse me on where I'm at at the moment and even more so because the depiction of said screen is one from before I had reported the anomaly so with something big like the human shaped under the blanket or shut down lights almost makes me do a false anomaly report, unless if this is just part of the game or something.

And lastly it would be about reflections on the glass and mirror, with cases that I've had I either could easily tell that I had to deal with a reflection because after switching to the screen for a second a blue square would cover the whole glass/mirror reflection with afterwards appearing properly and on another occasion it was the exact opposite, when I switched to a camera I could actually see the reflection itself during the "screen loading" before I could actually see the room.

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I will release an update for these two things you mentioned. This happens on relatively slower devices on which the syncronization can't happen properly. Please check the version 5.3 and above soon(in a couple of hours). And tell me if this issue fixed or not. Thank you.

Certainly

Alrighty I checked it out, the reflection thing seems to be persistent but more in the sense of after the next screen loading the whole reflection will be covered by a blue square for half a second and then it will go away to reveal the reflection rather than the reflection itself being visible in the screen loading and as for the short glimpse of a previous screen when it does occur it's when there is actually an anomaly on the current screen therefore it actually helps out, though by this point I suppose it's due to the device that I have unless other's come across the same thing as well, also actually managed to get 2 perfect successes so far with the first map so that's a win! It certainly is a good thing that false reports don't seem to reduce the score.