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I enjoyed this quite a bit. I ended up re-implementing the game in Unity to automate all the marker management and scoring. The various interactions seem well thought out, and I like the personality implications: Momoyo's working hard and just cares about her company, Chimata cares about the fairness of the market, and Tsukasa is a manipulative hooligan who isn't annoyed by anything. 

Got a score on normal of 2004

Thanks! The Unity version sounds cool. Glad to hear the partner's mechanics fit their personalities.