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Bought it to support you in your future endeavors as there's a lot of care and detail that's gone into this. 

For some reason I decided to play a game like this with sound on and was caught off guard by the attention to the choices in sound and design you've had whilst making it, and there's quite a few royalty-free tunes that's had me searching them up online, especially that one in the pre-boss area as it reminds of an artist I love - and considering the millions of songs you've trawled through you've found a good few gems, and even the sound effects are tame, fitting and unobtrusive - like the quick clicks, which are a nice touch - unlike other games of this ilk which feel it necessary to drown you with mayonnaise fisting sounds.

The writing this time around is also a lot better, and some of the scenes are written gorgeously, showing a marked improvement since Chapter 1, with the intricacies of certain kinks being really well done, keeping the scene close and intimate without delving straight into hentai brain. The depth and character to the world adds much more than you might expect to some too, to even the point where I was making sure I'd closed the door to the hideaway behind me so nothing bad happened to Scratch - and there's enough depth there to keep me looking for scenes in weird locations or odd predicaments because little things seem to hide around every corner, or at least produce opportunities for them..

There's one scene in particular that caught me by surprise, as I imagine it will a lot of other players (and Mezz), and it was fantastic. I hope for more scenes like that in the future as my primary complaint is that a lot of scenes end too quickly. Bad endings end too quickly, and you show a talent for drawing out a scene and a kink with a refreshingly renewed vigor every moment after the last, which makes a shame to have certain moments end prematurely... Slut mode only being slutty with enemies feels like a missed opportunity too. Coming out the VHS store after your third attempt and not wanting to get friendly with someone friendly seems like a missed chance, even if it's a quick flash of a black screen and a quick cut in of freshly "painted" picture - and in certain scenes it's a shame that someone isn't giving Mezz a good reason to shut up too.. The change in Mezz's sprites to be a little darker as his eyes grow greener is a nice little touch too; that inner brainwashing creeping in is such a good feature for slut mode, and the subtle moments of losing control,  like when Mezz leaves the store, not the player - those are awesome details, the player losing control of Mezz just as he is of himself. 


I don't think my crystal worked, but it's just going to give me a reason to replay the game as I'm curious to see what that scene is; I saw the hidden one with Mahir and wasn't sure that was it, though when someone inevitably compiles a guide to all the scenes I'm sure to be amazed at the things I've missed.

Thanks for the in-depth feedback, I always appreciate people taking the time relate details like this.

Really glad to hear you enjoyed the music. English sites for this stuff are universally terrible (sorry Kevin MacLeod). They all SOUND like royalty free stock music, painfully so, and they lack so much soul. Luckily I've been able to source a bunch of non-english sites, and the difference is dramatic. It's still not perfect; you are working with stock stuff at the end of the day, and occasionally you just have to settle for something that's good enough. But I've been really happy with most of what I've been able to find.

Similar thoughts on the SFX, though freesound is actually pretty good if you're able to do some basic edits and mixing. The choice to not have any "sex" sounds is mostly a deliberate one. VAs were completely unaffordable and not worth the hassle of course, but it's kind of a "Freeman doesn't talk" thing. I enjoy these kinds of games better without any voiced lines. And the actual sex sounds...experiments were done, but I just wasn't happy with any of it. It ends up taking you out of it more than adding anything. Sometimes imagination is better. I AM very happy with those slaps though.

I had to laugh at the comment on the writing, because to my mind it's about the same, maybe even worse in some areas because there was so MUCH of it to do. But that's just it: there is a lot, and maybe that gives the player a better sense of what I'm going for overall, or gives the writing more of a chance to shine. This isn't grand literature for the ages, but a lot like the sound and music I want something that enhances the experience and doesn't get in the way of it. Also writing is the "cheapest" of all the assets, time and effort-wise for me. Just sit down and type for a while.

"to even the point where I was making sure I'd closed the door to the hideaway behind me so nothing bad happened to Scratch"

Ha! Glad I'm not the only one. I considered tying something to that, but I haven't. YET.

"there's enough depth there to keep me looking for scenes in weird locations or odd predicaments because little things seem to hide around every corner, or at least produce opportunities for them."

So good to hear this. That's exactly what I'm going for. The Japanese games that inspired this always amazed me with all the little bits and side bits and side bits of side bits spiraling out of each other. I love the moments were I'd see a thumbnail for a scene, go "wait, where the hell was that?", check the guide and it would be this fucking arcane series of events that led to it. You'd constantly stumble on to little thing in a corner that you could have easily missed. Never essential, but just neat. And it struck me that a lot of those were fairly "cheap" art-asset-wise but added so much to the fun and life of a game.

That said, there is a limit to just how far out that spiral can go, especially when you're actually drawing scenes. So I have to be very deliberate on where I want to invest that art "budget", not of money, but time and effort. There are many, MANY possibilities, but they get pared down, and down, and down. And I think some of that's healthy anyway; restriction leads to better focus and helps weed out the chaff. BUT as I've said, I do definitely plan on filling out the content a bit as we go forward. Estimates are hard, but I'd say I have somewhere between 75% and 50% of the content I ultimately want to have in the game (just talking GT).

Mmm, no scene with Mahir yet, though there's an obvious slot for one, and it's definitely on the list.