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Hello, and thanks for checking in! We are using ren'py as our engine, which has built-in TTS support. It can be enabled and disabled by pressing v on the keyboard. Once enabled, the menus, as well as all the game text, are being read out loud. The menu, as well as the rest of the game, can be navigated exclusively via keyboard, or controller, if that's preferred. Additionally, all of the prologue, as well as all direct speech within the game, are voice acted by the team. Those lines seemlessly are being played while TTS is enabled.

If you have further questions, or improvement suggestions to better help the vision impaired community, please don't hesitate to reach out further.

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Thanks for your in depth response  I appreciate it.
I have just a couple more questions if you don't mind... :)
Do important visuals in the game have "alt text" labels and do visual indicators, such as control status' also have text indicators that can be picked up by the self voicing?

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Certainly, I'm happy to answer any questions you might have.
All the menu and settings items are text-only, there are no important graphical elements in that portion of the game. However, the game makes use of background images to set the scenes or the location the characters are interacting in in that moment. Those do not have any text descriptors as of this moment.

We do have an update planned for a host of other fixes, adding texts for scene descriptions is now on the agenda as well.

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Wow, excellent!  It's uplifting to see devs who really care about accessibility.  Thank you so much for being a great example to others!  And trust me, the disabled players definitely appreciate the effort.

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Just a heads-up, the update with the added descriptions is now live.