It is, but it is used sparingly. One thing I wanted to avoid was overusing the crank. The reason for that is simple, I still wanted this to feel like a classic platformer. The crank was meant to supplement the gameplay, but not completely replace it. I also did not want to overstimulate the player with all the various forms of input at once. The crank is usually used in places where there is no need to attack or move to evade an enemy.