Hi there!
I am creating a collection of fully blind accessible games, and your game is listed under the "blind support tag". The word "blind" means different things to different people, and within that wide spectrum their are various levels of expertise with visual UI's. but as a fully blind gamer, I am wondering what features this game provides for those who can not see the screen at all. Do you have "screen reader" or "text to speech" support? Is your game fully playable with a keyboard or controller, rather than having to point the mouse at buttons on the interface? If the answer to those questions is no, it would still be great to know what options are provided for those with less severe visual impairments, so that I might make them aware of your game's usability for them. Thank you for any information you can provide, it's very much appreciated! :)
Hello, I tried my best to make it blind accessible, It does have Text to Speech feature. (Press "V" to activate). It uses a Keyboard and Mouse, it might work for controller, I didn't test that yet. there is also a mobile version, so touchscreen also works. The only downside for blind players is that you would eventually have to make choices in the game, which means you would have to press buttons that pop up on the screen. Also You need to press the start button on the main menu. other than those problems. It is pretty Blind Friendly. In the future, I will figure out how to do something about that. Also in the future I will add color blindness mode once i figure it out. Thanks for bringing this topic up so I could explain it.
Thanks for responding! :)
Would it be possible to change those choice buttons into standard menus, or make it possible to access them with the keyboard?
Also, do you have "alt text" tags for important visuals, or text alternatives for visual indicators like control status'?
It's good to know that you are looking into improving accessibility moving forward! :)