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(1 edit)

Hi there!
I am creating a collection of fully blind accessible games, and your game is listed under the "blind support tag".  The word "blind" means different things to different people, and within that wide spectrum their are various levels of expertise with visual UI's.  but as a fully blind gamer, I am wondering what features this game provides for those who can not see the screen at all.  Do you have "screen reader" or "text to speech" support?  Is your game fully playable with a keyboard or controller, rather than having to point the mouse at buttons on the interface? If the answer to those questions is no, it would still be great to know what options are provided for those with less severe visual impairments, so that I might make them aware of your game's usability for them.  Thank you for any information you can provide, it's very much appreciated! :)

(+1)

Hello,

Thanks for asking! The primary accessibility feature is screen reader support - the game is built with web tech, so it works very much like a browser. I don't have the expertise or resources to say much about the experience myself, but I've had some direct feedback from the AppleVis community using VoiceOver on the iOS version, and after some fixes at their suggestion, they seem quite pleased.

The game is entirely text-based (other than a handful of illustrations for flavor), so screen reader users can experience it in its entirety. It should also be fully playable with a keyboard, though it was designed for mouse or touchscreen first.

Controller support, on the other hand, is not something I've specifically implemented or tested for. I would assume it won't work, though I don't actually know either way.  

(+1)

Wow I had no idea this game already had input from blind players! Thank you very much. :)