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Summer has arrived, and rising temperatures tend to slow down my working rate. The original idea was to write a tutorialish post about shader tricks I’ve been playing with, but writing takes so long, I’ll publish it a little later. Something else instead.

One particular thing has always bugged me during the test sessions: as there can be dozens of ships to choose from, it takes ages to find properly balanced ones for each player. As most ships on my computer are unusable test ships that I use in development, this may not be a problem for others. But still, I decided to take things from this


to this


In the next version, fleets can be used in all game modes, not only in tournaments. Fleets will be somewhat similar to folders, and there can be specific fleets for each game mode. This limits the number of available ships, speeding up the selection process. As the fleet-system was hastily done and not very cleverly designed, it took some refactoring to resolve the curious connections between game mode, fleet model, GUI and other places. But other than that, the change wasn’t as big as I feared.

My next short term goal is to update Unity into the latest LTS version (2022.3), and not to break everything in the process.