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Awesome, glad you've been enjoying it! And yeah, I had a bunch of unused stock RPGMAKER stuff sitting in there that I finally cleaned out. Even now a big chunk of the space is the audio tracks, may trim down the quality SLIGHTLY in the future, because I doubt anyone could tell the difference. But for now the game isn't exactly massive anyway, so I'm happy enough where it is.

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Excellent! That is fair for me, and as for the new game, I am curious where I need to be in the game before I start letting him lose, as I was trying to have him lose a few times in the first encounter to activate slut mode, but no luck. Is it like in the first game but with another item, like the ear clips were the key to getting the ability to unlock it?

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Something like that. In all of these you have to stumble into the hypnosis/mind control element first, which then changes the consequences of losing. Before that, you basically just get slaughtered in the traditional way. I like having an early area where the hypnosis doesn't exist at all, because it helps establish character and a baseline. This is what NORMAL is (Mezz blazing his way through a whole desert of hyenas) and this is what happens when a wrench is thrown into the mix.

And to be clear, there are always kind of three layers: No hypno, a middleground struggling with hypno, and then a nearly-conquered-by-hypno stage. That last one is slut mode. The middle one is just the mid-ground where most of the game happens.

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Thanks for the swift reply. I enjoy all three sections and was exploring the heck out of Haven. Gotta find more graffiti at some point as well. Good stuff, and I will get back to playing then, though I have to turn off the auto dash, as it aggro all the hyenas and I get killed very fast too early in the desert.

Fair enough! And yeah, it varies, but in this one running doesn't help much, since the hyenas, unlike the boars, can keep pace with Mezz. They're fast fuckers (heh).