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Game's awersome and I like a lot the atmosphere you both created. However, I found a couple things that can be polited a little bit.

Here some things I noticed:

-Softlock at lvl 3. After the statue falls I have no idea how to continue because of the invisible wall that blocks the way. I don't know if I couldn't figure it out or that wall shouldn't be there.

-Jump works unconsistently. I think it might be a problem with the ground checker or the input reader.

-In the pause menu the  slider that controls the bar would be nice if it saves the player preference with playerprefs. They are so easy to do. You just need a loader and a saver like this(

PlayerPrefs.SetFloat("whateverName",slider.value);

slider.value = PlayerPrefs.GetFloat("whateverName");

)

-Pause menu having just a "Return to Menu" Button is a little bit tricky in my opinion. Every time I open it I accidentally return to menu because I  instintively think It's a resume button. Maybe adding a resume Button helps. Anyways test it with other people to see if this is a common thing or just happens to me. 


Btw, I love how polite you got the portals. I just noticed them because I used it in the past. Good luck with the project guys

Thank you very much for your comments! We are aware of all these errors (in fact, most of them have already been fixed), and we are working on improving the game.

However, for now, we have chosen to upload an earlier version of the project, which, despite having some errors, is still a playable version and does not have serious performance issues.

Thank you again for playing it ^^