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Love the game think we had very similar concepts with tile based secrets you should check out my game. let me know what you think https://gdogames.itch.io/taxingtiles

I think slightly polished UI would make this really pop !

leaving a comment so I can easily come back to this game again. Excited for the steam release

what's the difference between a witches and wizard's port??  i don't know what exactly makes either one

The game wont start to load.

How to fix?

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Need an export to string/import from string function.

Relying on cookies feels very unsafe for the amount of time spent on this.

Can confirm; lost my save

Same, lost mine today. :(

IDK if you are still updating this, and I want you to know that I LOVE it, but it would be amazing if there were a way to keep track of how many of each type of tile you have at any given time

This is  one of the most compelling idle games I have seen in a while. I love this. 

Suggestion, add deep sea tiles, kelp sea tiles, coral reef tiles?

When combining with one another, it produces shoal fish tile, coral island tile, whale tile, mermaid tile, Deep Ones tile?

This is such a wonderful game - there's incredible depth in exploring all the possible interactions between adjacent tiles.

If I could suggest a feature request, would it be possible to add some kind of "heat map" overlay mode, showing which tiles have the highest/lowest production?

Is the King/Growth build the best there is right now for energy gain?  Or is there a better build I'm missing out on?

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Loving this!  It's such a chilled-out, zen experience.  Try stuff, clear, try other stuff, etc.  Very satisfying and reminiscent of "Stop the Darkness" which I adore.

> "Stop the Darkness"

Haven't heard that name in a long while :)

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The creative reformulation you achieve with the shared conceptual framework between your several games is seriously amazing!

I put hour after hour (after hour) into The Final Earth and Stop the Darkness back on Kongregate; I was again thrilled with the second FE. I knew this latest game had to be yours before I even recognized your name - and once again, a playful and engrossing experience unfolds from that signature aesthetic of yours :)

Thanks for bringing yet another truly original game to the table.

Very fun game. Love it. I don't manage to earn more than 605K per minute on 4 by 4 squares map. Or only a few more everyday. Does someone has a clue on big earnings motifs ?

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Thanks for the fun game.

I hope you will continue to develop it.

I wish you would stop deselecting selected items when you click on them again, and make it possible to select "blank" instead.

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Awesome game! Thanks to those building the wiki as well. 

Feature requests/suggestions. I am betting many/most of these are too complicated to implement, and obv you have no obligation to do anything more with the game that is pretty simple and already fantastic, but just putting them out there as ideas. 
1. Manual zoom. I am zooming via the trackpad, and Ctrl+Scroll doesn't give very good control. I also have no horizontal scroll which is super annoying if I want be zoomed in. 
2. Related to the above: a minimap. For telling me how much of the map I am not currently showing, as I struggle with zoom. Being able to drag around on a minimap would also fix the problem of (trackpads not giving) horizontal zoom. 
3. Being able to save maps. Sometimes I want to experiment, and this would help. I like the previously made suggestion of a sandbox; but having saved maps might be easier to implement than would a sandbox, since the best map (and the null map) is already saved and available to restore and this would just be the same but with additional slots. But, restoring the best map, and clearing, are super useful to have, thank you for those!! 
4. Being able to store "motifs" and use them like stamps. E.g., save some 3x3 or 5x5 square set of tiles, and then being able to use that like a "stamp" to make repeated copies of it. This would probably be pretty hard, but super useful. 
5. Plots. I would love to have some visualizations over dimensions of {map cost, income, # of reduce tile cost upgrades, number of tiles used}. Having plots over time is a common thing I see in resource-management games, but I don't think that is super useful in a game where the map can be easily cleared. Or, maybe raw data downloads so we can do our own summaries and make our own plots :). 

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All this needs now is a zoom function.  Would love to be able to zoom out and see my entire creation in its full glory.  Also, anyone figured out the final village type?

Hey, the last village is a tower that initially gives 1000 per minute, I'm going to discover how to take advantage of it

now it gives me 2400, maybe I was wrong 

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How the heck does one get that tower?  I'd love to see it.


Nvm, need 15k production.  Just got it.  Now to wait on future updates.

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the same adjacency rules but on a hex grid would be quite interesting

I've unlocked everything so far aside from the one next to port city, and loving the different combos on the wiki.  Gonna keep upping my production with more factory megalopolises, and see just what this last village type is.

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Clear Map ♥ ♥ ♥ ♥ ♥ Finally!!!
And the tower addition is great. Love the game

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This prototype is looking good so far, with some tiles that you can unlock by being creative (such as surrounding one village with four village right next to it). Unrelated, but I want you to add modding support to Stop The Darkness. If you can be more ambitious, maybe you can expand it into a Steam release like you have done with The Final Earth 2.

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I wish there was a way to see all the upgraded buildings you've found so far. It would also be helpful if you could drag around and copy and paste large groups of tiles, and drag a tile to make lots of copies of it.

Really enjoying this! Been playing for a few days and it's pretty fun to try to figure out how to unlock new tiles and try different builds. So far the only downside is that navigation is a little clunky on Mac. Love it though and look forward to any other projects you work on!

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It would be nice to have save import/export. Great game though, really great one. I also started a Fandom Wiki for it to have a library of lite combinations and good builds. Guess it will come in handy since there is already one for The Final Earth 2.

https://florian-van-striens-worldshaper.fandom.com/wiki/Florian_van_Strien%27s_W...

That was exactly what I was thinking of!

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Reminds me of Stop the Darkness, that's a good game.

Suggestion: Add food as a second resource for the game? Like Wheat farm, Rice fields, Forager hut, Windmills?

And special tiles like marshlands, beaches and Dragon's Nest ( To collect Dragon egg)?

Special Buildings like, Crocodile farm, Fungus Crocodile Farm, Coconut farm, Fungus Coconut farm, Fishing Village, Seaside City and etc?

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Well, yeah he also made stop the darkness and it uses the same sprites; I love the food idea!

I am not sure how fullscreen works but some games have it and some don't. But it would be really nice if there was a full-screen button on the web version. Just quality of life because when you get the expand map feature you would have to be able to scroll and every time I do that it requires me to also screen the whole game.

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You can left-click and drag to move around the map

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I UNLOCKED DA MUSHROOM YEAAAAAAA

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Dear Caps-Lock-King, you can turn off caps-lock by pressing the arrow upwards on the left side of your keyboard. Thank you

UNDERCASE CUCK DOESN'T UNDERSTAND

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