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A cute "lunch break" game where randomized encounters present choices that drain resources. With more flavor text and a variety of scenarios I can easily see this being spun off into a much deeper experience but what is here is very satisfying for a game jam game. Beat it in about 10 minutes, had a few close calls and stole a lot of candy.

Thank you so much for playing! Another player said they'd like to see more stages, and that got me thinking about adding different aisles. That's something I could work on for a sequel, possibly for next year's AdvJam~?