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(+1)

I think you've achieved something extraordinary. The writing and aesthetic demonstrate a real love and understanding of cyberpunk and noir genres. I loved some of the Chandler-esque pulpy descriptions. The guy sitting outside the office is an incredible character too, and the techno disease is an excellent sci-fi concept. Not sure if that's an established thing within Gibson or Shadowrun or something, or if that's your own concept, but I've never seen it before and I loved it. 

Unfortunately however, I did get stuck. I'm fairly certain it wasn't me, but I guess you'd have to let me know. I'll put a warning to anyone else reading, if they don't want to see answers to puzzles. 

////////////// PUZZLE DETAILS FOLLOW ////////////// 

I went to the construction site, got the cement, crowbar and the lockpick. I created the footprint mold. I asked the guy on the street about the mold, and then looked up the info on the computer. Then I lockpicked the car (very funny by the way!) but the car didn't allow me to interact with it anymore after that. I couldn't seem to figure out anything else to do from there. No new areas of the city opened up, I couldn't ask the guy anything, and there seemingly wasn't anything else to find. Let me know if this was a bug, or if I am just missing something right in front of my face. Because I'd really love to continue the game. I was enjoying it a lot. 

////////////// PUZZLE DETAILS END ////////////// 

As far as suggestions, it's a small thing but there isn't really any indication to players that they can use both right and left click (assuming they're letting the game speak for itself without reading the instructions). Maybe an eye icon to indicate where there are examine options, which would grey out when they've been examined already? You've written so much nice flavor text, it would be a shame if players missed it because they didn't know it was there. 

I actually recorded my playthrough. If you want to see my impressions as I played (or see if I really did run into a glitch), you can see it below (timestamp for your game in the description). Hope that can be useful! 

(2 edits) (+2)

(posted this on your youtube link as well. but making a copy here for people that might also have gotten stuck or have any questions)

Lets start with a Disclaimer.

Almost all of the issues encountered are more or less due to the time contraints of the Jam. As im watching this im saving all input into a big ole "todo list". you have founs a lot of bugs I never saw, especially stuff tied to resolution which I forgot to consider. like the computer screen in the start. just because it works on my PC resolution doesnt mean everyone has the same lol. Anyways. Ive tried to answer as many questions as I could below. this is gonna be a wall of text so if youtube diesnt allow it I'll post this reply to the itch page instead. 

1:14

this is a limitation in the UI I used to design the terminal. I prototyped it in Adventure creator and never got time to convert it to proper Unity UI canvas.

Adventure creator UI is super limited and not really intended to be used in any released version.

1:15

Crap! I seem to have misslableed the voice file!

note: the voice files mentions another way of accessing the terminal that was scrapped due to the 2 week time contrains.

The original idea was to work from a notebook where data (the entries in the terminal) were treated as inventory objects thaty you could drag and drop. basically replacing the dialogue system. But it was a mess so I threw it out.

1:16

Its a one man band more or less.

Nice friends at work (PR people with a proper studio eq) helped create the voices. They provided me with a bunch of sound files and was kind enough to let me use that to "train" an AI to emulate them. 

So in short. all voices in this game are computer generated (but based of friends of mine). I thought it fitting in a cyberpunk game.

The art is as you noticed heavily filtered and is actually quite basic. It's a lot of hand drawn stuff (sketches) with real world objects copy pasted ontop of it. then run thru a series of filters (PixageFX, available on Steam) to normalize pallette and style. 

1:23: 

Correct! Neuromancer and shadowrun are big influences!

1:24 

I dont speak Japanese so I used google translate. apparently Its supposed to say "no samurai". Its just a nod to Gibson

1:32

 the PCD (Point and click devlog) is more or less where my journey started. I owe that community a lot. you never asked but I wanted to mention it anyways :D

1:33 

Again. one of my most frustrating things with this reelase is that I ran out of time to create the inventory interactions. there are only a few that actually work (enough to complete the game) but not enough to keep you trying. So without having gotten this far into your video yet. I do believe this is a reason you get stuck. 

1:35 

correct! it should stop that sound. Camera also bugs out. strange... Will need to look into that.

1:36 

you are absolutely right! Playtesting is so valuable! 

1:38 

this whole scene is thrown together to just give you what you need to go forward. ran out of time etc...

1:39

 sound was supposed to fade out as he rambles on!

(note to self, add check if its already unlocked)

1:42 

THE GAME BROKE! NOOO!

I have had 2 reports of this so far... Im very sorry.

Its my fault for trying a new technological solution to dialogue and sharing data between scenes. 

the entire "memory" of alex reset somewhere between the construction yard and the office. all your conversation topics should also be reflected on the terminal. 

this is probably related to the broken camera.

I will try and post a fix to this today if I can find the error. 

Im super sorry you spent all that time trying to find a way around it. 

2:00 

I'll get on that right away! <3

PS: you are making me very emotional here dammit. thank you for your kind words! it means more to me than you can ever imagine!

(+1)

I love how detailed you were in addressing my questions, thank you for taking the time! Your production process is fascinating. I am especially taken with the idea that you trained AI on friends’ voices. You’re right, it does fit the world concept perfectly. And on top of that it’s actually good voice acting. Especially since I myself am an audiobook narrator outside of making games and livestreams, I am very surprised by how well AI was able to choose inspired line readings in the game. I used AI as well in my own project, as there are some non-gameplay-critical art elements throughout that I treated and then lightly photobashed after generating in Midjourney. It’s truly a different world we live in, and it’s very exciting for one-person bands like us because it lets us focus on what’s important for our projects! 

Ah!  always trips me up. In that case, your sign said exactly what it was supposed to. 侍禁止, “Samurai are forbidden,” or in short “no samurai.” I always confuse  with  because they look very similar 😅

Haha I’m relieved to hear that it wasn’t me just missing something right in front of my face, and I’m glad I was able to help further identify the bug. Please keep me updated about the fix, because I’d really like to jump back in and continue! 

(+1)

I believe Ive fixed it now. It was way trickier than I thought and took a bit of doing.

If you wanna go at it again here is a little secret button.

"Q" will skip entire dialogues. it should speed things ahead a bit. but beware. it skips the entire dialogue/cutscene until the next interactive gameplay section. so you might accidently skip things you dont want to. use with care :)

And thanks again for the kind words!

Thank you, I'm excited to jump back in!

(1 edit) (+2)

please dont break it. please dont break it. please dont break it! :D :D


also updated the game page as you suggested :)

(+1)

The page looks great!! 😀

I played the rest of the game today, it's amazing! I'm very excited to see more of this world you've created. Here's what my playthrough looked like this second time around: