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Hahaha, this was cute!

Things I liked: The artstyle (Paper Mario aesthetics make me happy), the general premise, the fact that I had moral choices to make that affected the ending (and what a funny set of endings they were, haha!), the digging mechanic (very cute!), the music, and the hilarious dialogue! All the important stuff!

Things that need improvement: The biggest problem is that it took me too long to figure out that you can only be on one sidequest at a time. I was kinda frustrated that I couldn't pick up the medallion even though it was right there, and it wasn't until my second or third playthrough that I realized I needed to finish planting flowers and talk to the gardener first. Other than that, the crane game is pretty broken, but I guess that's what you'd expect from a crane game that steals wallets.

Overall, great entry! I really had a good time, and I want to see the world beyond that poorly-designed tunnel without lights in it! :)


I'd appreciate it if you could find the time to check out my own entry, The Chronicles of Mega-Mart! It doesn't have ants or birds in it, but it DOES have candy bars you can steal! :)

(1 edit) (+1)

Ah yes. I have received feed back that the quest system, while it works how I intended it to, there's no feedback as to what you are supposed to do. You don't have to help the gardener first, but you do have to talk to the child in order to pick up the medallion and you can't be on any other quest, so if you had already talked to the gardener, you can't accept the child's quest until you complete the gardener's first.


But thank you for the feedback and I will definitely try your game when I get the chance!