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Oh wow - that’s super interesting, and super helpful. We hadn’t at all clocked that someone might get into the cockpit at the 10 minute mark and have the crash cutscene override the cockpit cutscene. If the cockpit cutscene had played, you would have been in a far better position to understand that your action had caused the crash and that Sandy was meant to give him the energy drink he needed. It might not have completely solved your experience, but it might have made it a lot clearer as to what was happening and why.

A no brainer is that the moment you’re in the cockpit the timer trigger should fall away so that we never allow the pilot falling asleep to happen when you’re actually in there.

In my mind, the energy drink is meant to be a red herring in the sense that we hope some people do assume that they need to give the pilot the drink, and subsequently discover they can’t. We can maybe make this a little clearer in dialogue and interactions with Sandy so that we ride that tension of making someone still want to do that, but also understand why that won’t work.

Anyways - this has all been super helpful and given us a lot of food for thought when we do an update, so thanks so much for taking the time to lay your experience out - it really does help.

Looking forward to playing your game the moment I get a gap!