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Perhaps unsurprisingly, this game designed to highlight the inaccessibility of grocery stores' sensory environments is very difficult to process on an audiovisual level. It's unfortunate that the game was so inaccessible to me, as I was interested in how it would explore its themes.

Between the simulation sickness induced by its camera and the intentional sensory overload from its visuals and sound design, I barely managed to keep playing it for four minutes before I was forced to give up. The dialogue that I saw in that time was quite laggy.

Other people who are less badly affected by the design choices may find this game of interest, but I have to rate it low on the grounds of accessibility alone because it made me feel physically sick in under five minutes. 1/5 stars - avoid.