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(+1)

Interesting idea, I was engaged and liked the narrative and wanted to succceed. But it's one of those games where you need to play a load of times to really understand what impact the decisions make.

Text is very slow - it would be better if it showed more quickly so I can read it faster.

I tied for the winning score of 95 and the game didn't acknowledge it. It could do with some sort of tie breaker bonus round.

(+1)

Wow I actually didn’t take tying into account! I love that idea for a tiebreaker mechanic to settle things 😀 Thank you so much for the wonderful feedback.  As to showing the impact of decisions, do you think it would have helped if at the end of the game it showed stats about how many other story cards or upgrades you could have gotten?

(+1)

Yes that's good. It also would help if I knew how many upgrade levels there are for the storytelling skill.