Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

I do mean in the middle of the game, and all I'm suggesting is that if you click directly on a mine in the middle of nowhere that you haven't scanned, rather than unavoidably dying completely by chance which is frustrating and prematurely ends the game, the mine would be moved just slightly away from where the player clicked, completely without their knowledge of course, avoiding this frustration without the player even realizing that this is happening. This way losing feels less random. the strategy of only placing probes in scanned areas adresses the problem somewhat, but if you're trying to win with the fewest possible probes, the best strategy is to take your chances in the unscanned zones, which can be not very fun. From a game design point of view, we don't want to make the most effective strategy one that is tedious or frustrating, and I think this change would be beneficial to that end.

After your first click you just do not need to click to black area. You can solve it just by clicking into turquoise color (not on circles) or on cyan even on circles and you are always safe..