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(2 edits)

Thanks for the feedback!  As for the health system, the realistic answer was that implementing spikes/fire was the first thing I did because it was an easy sanity check to make sure the level worked, and then I just kept it in the game because why not.  I think I did see a similar type of system in a puzzle book, once:

https://caravelgames.com/Articles/Games_2/TLP.html

(although not a sokoban game).