The wall jump rly needs some improvement.
also, not sure if it is unity being a bad engine, but the turret thing seems like to slow down the game over time.
Hard damage is that feels like, something more strict that violent, which when associated with projectiles not properly disappearing after respawn, the whole game screams me to get rekt.
Also, if you intended to make some bullet hell thing, please add some invincibility frames after damage. dat minigun and white beam is a frickin instakill.
besides that, overall gud