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Came here because of the catchy name! I liked the aesthetics and feel of the game, the wall jumps in particular were really satisfying, but the game felt a little too difficult. I like the dimension switching mechanic but not being able to see where the platforms are going to be until you switch made it feel kind of trial-and-error which I don't think is a good fit if you have limited lives. I think if there was some sort of transparent visual of the other dimension it would make the mid-jump shifts feel more forgiving. Or maybe embrace the difficulty but give the player unlimited lives.

I had fun with it despite the difficulty, it has potential!