Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Fun little game! The sound effects are satisfying to listen to. I like how you have the light source on the candle you're holding attached to the candle. So you can see the light move as you swing the candle back and forth when you walk. It gives it a little more realism which is nice! I did find myself getting stuck a few times when jumping off of walls. A few other folks have mentioned the colliders. Are you using a box collider on the character? I've found that box colliders colliding with other box colliders usually gives me buggy behavior due to the flat surfaces on both colliders. Sometimes the engine doesn't exactly register the collisions properly. But it's a fun game and pretty addicting! Thanks for submitting this!

Thank you. Now that you mentioned the torch and realism, it hit me; there is no shadow on the wall. There's something new to work on. Regarding the colliders, there are three capsules, circle above and circle below, and an ellipse front. Each one of them triggers a state based on a previous state. The problem is that if the collider does not leave the area to collide again and re-trigger the state and therefore the animation cannot change through the collision. That is why jumping of the climbing state but remaining in the proximity of the wall will lead to falling from climbing, but will never re-trigger the climbing, because the wall collider still collides with the wall. If I could reset the collider state then this wouldn't happen. I'll se what I can do. Maybe disable and enable the collider for a fragment of a second will cause it to trigger again.