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Where's the Settings.txt for Version 14? Also, the window launches weird.

A topic by Horatio Von Becker created Jun 02, 2023 Views: 117 Replies: 3
Viewing posts 1 to 2

I finally got around to playing this last night, and it was a lot of fun. Story Mode was mostly really hard since I was on the clock while learning everyone's pieces, and I'm pretty sure I beat United Earth in particular because of CPU error, since I don't have any way to block or dodge their default strategy of artillery-sniping, but I enjoyed the bizarre plot and the color scheme, which between them made me think of MURI. (And Ruin's speech was really entertainingly poetic, even if his strung-out unicorn-man look was not my favorite.)

Then I went and stayed up too late doing all the puzzles. I'm really impressed by how many concepts you fit into this, from the evolving aliens to the shooter to the witch.

That said, Anna's lack of torso-covering is somewhat bewildering and I would prefer not to see it, so I'd like to know where the Settings.txt is. It looks like my save file from Version 13 has ported over, somehow, but I haven't seen the save file or the settings file, and I've checked the all the usual suspects in Windows 10.

Secondly, both versions, when launched, launch a screen-size window several inches above and to the left of the screen. Resizing the window gets me the window bar back, and I can then move and resize it normally, but it's weird that I have to do that, and also kind of a pain.

Help?

Developer

As I am strictly a Linux user, I'm not super sure of where Godot (the game engine) saves user data for Windows.
Here's from their documentation:

Windows: %APPDATA%\Godot\app_userdata\[project_name]
macOS: ~/Library/Application Support/Godot/app_userdata/[project_name]
Linux: ~/.local/share/godot/app_userdata/[project_name]

I have no idea what "%APPDATA%" means though... But maybe you can search for the folder "app_userdata" and find it. I should probably update the patch notes with this info.

As for the window positioning and size, I have no idea. Looked a bit at the code but don't think I do anything special with the window.
My one idea is that maybe the default size of the window (1536 x 864) is bigger than your screen resolution (if for example you use 720p), and that makes it flip out?

Thanks for getting back to me! I'll poke around, see what I can get to work.

Looks like it's (whatever your drive is called)/Users/(whichever account the game is installed on)/AppData/Roaming/Godot/app_userdata/Xess

AppData is hidden by default, and while I'd known to check it, I was having trouble finding Godot. Search function found it, though. Thanks!