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Graboid Hunter has you take on a role that's exactly what it says on the tin.  You and your friends are tasked with hunting Graboids, pre-cambrian monstrosities that are known for causing mayhem and destruction within the "Tremors" series who are infamous for evolving into deadlier forms with each subsequent sequel.

Potential: The potential is fairly high for this game since it has six movies and a series to draw inspiration from.  The concept of using coins to resolve conflicts as a player, while the GM uses dice for the enemy whose value can be hidden or rolled openly depending on whether the titular graboid is underground or not.  

Mechanics: The overall mechanics for the game were honestly a tad confusing the first time I read it, due in part to spelling and grammatical issues that made it difficult to understand how certain rules worked until I sat down and reread the passage until something clicked.  Once you get over the initial hurdle however, it's a pretty simple and straight-forward resolution mechanic.  The GM rolls a die for the Graboids while the players put down coins (dimes, nickels, quarters, etc.) in order to exceed the value of the roll.  Whichever side has the lower value gets a defeat, which can lead to death if one side earns too many of them (typically 1-3), though any change that you put down is lost between rounds due to Graboids finding ways to work around your tactics.  Graboids have different variants that each roll their own dice pool and also offers their own rewards in the form of pennies (used to buy equipment and weapons later on) in order to hunt more Graboids and reap more rewards for doing so.  

Presentation: While it's certainly not the most exciting presentation I've seen, it also serves its purposes well enough as far as making sure that all the information presented is organized in a way that makes it easy to find information.  With that being said, the game still has a lot of dead space throughout its presentation, there's instances where gaps will appear randomly between paragraphs, not to mention the aforementioned spelling/grammar mistakes that makes it difficult to understand the organization of the rules at times.  It's certainly nothing that cannot be fixed later on, but as far as what I've seen, it could really use some work in this aspect specifically.

Theme: As far as the theme goes, it does succeed in evoking the overall tone of the "Tremors" films both in its narration and the way that it presents and explains its mechanics.  Some passages really reflects the feeling present throughout the film, juxtaposing the horrifying brutality in how people can routinely be dispatched by Graboids alongside humor that made the films so memorable in the first place.

Overall: While Graboid Hunters is indeed rough around the edges in terms of its mechanics and how it chooses to present it, it should not dissuade those who have even a casual understanding of the "Tremors" films from at least giving it a chance.