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Thank you for taking the time to play my game and to leave a comment.

Thank you. I have a tendency of creating a menu for the title screen, so I wanted to try something different for the title. I like the idea and usage of antepieces in video games, so I wanted to try designing the levels with the intention of teaching the mechanics in mind. I have found it difficult, especially when I had to change player traits such as speed and jump power.

The dead plant was supposed to be thorns/brambles. The inspiration for their behaviour came from old cartoons: a character comically jumps upwards when they land on a cactus or a pointy object. In hindsight, it might have been better to introduce it as an "obstacle" first, and then let the player deduce its use of propelling them upwards.

The water sound effect was the "moving through submerged water" in the water splash pack. I thought I lowered it to a more manageable level, but perhaps the volume is still at too high or that I misjudged the appropriateness of the sound effect itself.

Thanks for the comment on the music. For both songs, I was trying to aim for something that fits trekking through a desert and being near an oasis.