I like the aspect of simultaneous management of the two sides, and that the controls are simple enough that managing the two sides is reasonable. The task sprites for the personal side are large and identifiable, so it is fairly easy to glance at that side and react quickly. The responsiveness of the personal side's controls feels a little strange due to the head randomly moving - I expected it to remain in place without input as it does when I don't move on the hero side. The controls on the hero's side feels more consistent and reliable in comparison as I know the hero is in the same place where I left them when I stop moving left and right.
I like the duality of the consequences of collecting vs. missing tasks, and how it affects the gameplay on the hero's side. For example, collecting a chore beats all onscreen bad guys, whereas missing it makes them invulnerable and would result in a loss of potential points. However, missing tasks doesn't directly affect the player's current score, which lessens the need to pay attention to the personal side. As the only fatal consequence is falling off screen on the hero side, missing the heart tasks felt like the only real consequence worth watching out for. The danger that missing hearts poses is reduced due to the amount of platforms that appear, and that the head randomly moves around and would often catch a lot of the tasks without my input.
A possible improvement would be to implement a game-ending condition on the personal side when a player misses too many tasks. For example, a player starts with 5 chances that are depleted on missing tasks and cause a game over when the player runs out of chances. This gives the personal side a similar level of importance to the hero side as focusing on one side too much will cause a game over on the other side.
The sound effects used for the task collection and misses felt appropriate, and the music was perfect for the arcade style gameplay.
Overall, I like the management aspect of maintaining two sides to keep the game going, and believe that this aspect makes this game fun to play.
An engaging arcade game about maintaining two sides of life.