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A jam submission

Slime RollView game page

Submitted by BenignBen, SkeetSkrt
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Slime Roll's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#722.6944.667
Enjoyment#792.5024.333
Use of the Limitation#912.5024.333
Overall#1022.4064.167
Concept#1191.9253.333

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
2, BenignBen twitch.tv/benignben & skeetskrt

Software used
unity, audacity, photoshop

Use of the limitation
the player controls the environment with the powers they gain by fusing with special pick ups.

Cookies eaten
6

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Comments

Submitted(+1)

Love love low poly aesthetics, also really nice sleek look in general :3 It was pretty fun too so good job!

Developer(+1)

Thank you so much!!

Glad you enjoyed the game :D

Submitted(+1)

I think its nice! I wish i could ave adjusted the sensitivity of the mouse, its also not very clear when you are making progress in a level. Very nice presentation though!


One thing for future jams: try to make it friendlier to execute the game if possible, not many will be willing to download an installer over a normal exe or playing in browser.

Developer

Thanks for the tip, will definitely keep that in mind for next time.

The mentioned things were fixed in the latest update. 

Submitted

Really cute! My favorite things about the game are probably the soothing color scheme and the squishy noises that the rolling Slime makes.

Pushing objects around was fun too, especially pushing them off the edge so they would fall into the void! >:D

The one thing I didn't get, I was a little confused on how to finish the level. Did I win by jumping off that ramp at the end? Or did that just kill me and I missed something lol

Other than that I liked it, the aesthetics and presentation were very pleasing and the physics felt satisfying IMO.

Developer (1 edit) (+1)

Hello! Glad you enjoyed the game. Was our first project so glad to get something playable out there. 


To answer your question;

You do finish the level by jumping off the bridge, probably should have made that clearer.. oops!

After you lower the drawbridge a next level trigger spawns underneath it.

So once you roll off the drawbridge, it should take you to the next of 4 levels.


Again, thank you for your kind words!

Submitted(+2)

You're very welcome! 

Ah yeah I see what I did wrong now, I went too far off the drawbridge in the first level and probably missed some kind of hitbox, so I just died and startet over the first level.

 Once I just let myself roll off without holding down forward, i was able to progress!

Also I get why it wasn't clearer, there's not much time in the jam and at first it's mostly about getting everything functional, so it can be hard to see it from the perspective of the player who's going in blind and doesn't know how it works yet.

On the other hand, collecting the power-ups and what they do was very intuitive though, like an interactive tutorial!

Developer(+2)

Our First Game B)