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(+2)

I must admit I stopped at the 3 portal level cause I couldn't rly figure out when the portal "builds" something and when its just background?

But the concept is great and teh music works well with the game

(+1)

Thanks for your feedback! I actually agree that I didn't make that as clear as it should be - you can press S to see the layout of the tiles in the 2nd dimension, but I think it's quite a difficult thing to convey in a way that's easy to understand.

I was actually thinking of making another prototype based on this where the portals would just flip everything inside them (e.g. empty space turns into ground and vice versa) - I think that would be easier to understand tbh.