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(3 edits)

Thanks a lot for your feedback! I really appreciate it and i'm glad you enjoyed the game
For the hitboxes is strange because they are really small just precise around the player/enemy and swords, the hit system is very basic if the collider of the weapon hits the player/enemy collider damage will be applied (if the animation is playing of course) there is no damage done only when the enemy is doing the animation.
Yeah many asked for SoundFX to give some more weight to the actions in-game, with the next update that will also have an outdoor zone, NPC with dialogue boxes, A LOT bigger dungeon, a real Boss and other things, it will also have all the proper sounds (and probably a new background music), just need to do the finishing touches (and find some free time from work lol) and i will upload the updated builds.