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Thanks for the comment and good points 😊

Yeah the art was our weak point for sure, since we're not artists and wanted the two "dimensions" to be different and when using assets it was hard to find two different ones that would still work together somehow.

It's not everyone's cup of tea for sure, I get that. First time I played VS I had a similar feeling but I just got hooked on games like it. Obviously ours is not anywhere close to being on the same level, would have needed a lot more powerUps and progressive difficult changing, but that would have been too big scope for the gameJam.

That was actually our idea to add enemies that would shoot/roll, but having a small test on it, it was too difficult for the player with the current short gameplay. For a longer one that would have been a great idea for sure!!

Yeah that's a great idea, but didn't want to make it too easy either, since that could have even more taken the player to just run away for the coins to just reach him, now you needed to go back and risk it as well (also there was this autokill feature if enemies got too far and then new ones started spawning infront of you). The "triggerbox" was actually a bit larger than the star, but good point, one idea was to get a powerUp which would then make the box a bit larger or if you got close enough for the stars to pull towards you.

I love the in-depth review thank you for taking the time! 😊