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Thank you for the very in-depth review and kind words πŸ’ͺ🏼😊

You got lot of our points we were trying to make with the game, so lovely to hear that we didn't "hide" them too deep πŸ˜…

Hahah, don't beat yourself up mate, it's a learning curve for sure, sometimes running works and sometimes few risky dodges might reward you to get the xp. Also once you get few powerups it gets easier. Was hard to find a perfect balance between difficult but doable and so that it would work for everyone. That's for sure something even more in-depth game testing would have helped with.

Thanks, that's exactly what we wanted to portray with the "dimensions", and I do completely agree that art work synergy ain't the greatest. Neither one of us are artists, but we knew we didn't want the levels and cutscenes to be too similar since they're two different dimensions, so couldn't use the same art assets and couldn't find two different ones that would fit out idea. Definitely need to find an artist for the next one πŸ˜…πŸ˜