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  • The visual design is great!
  • Music and SFX were on point.
  • There are long stretches where the player is just waiting for the balloon to travel without need for player input. I would suggest a mechanic where if the player holds a direction and rapidly taps a button, they move a little bit in that direction. Think swimming in a Zelda game.   
  • There is a point on the 3rd screen where if the player misses a fan or platform, they are carried along the bottom of the screen and are returned to the start of the screen. In this case, it might be better to kill off the player so they don't have to wait to be carried back, since there is no downside to dying.
  • Some of the wall collision does not match the art, causing unexpected pops.
  • Once when I was a kid, my balloon touched grass, and it popped. I was sad. 

Great effort!

(+1)

Thanks for playing, and for the detailed feedback. I really appreciate that. The control scheme you suggest is interesting, and I completely agree with you re: the 3rd level. And yes, sadly in the real world even grass can hurt a balloon. haha.